QuestNoir: Verbs
This post, along with my other current Questnoir posts are combinations of two separate posts, so if there are some awkward shifting between topics in…
If I create anything for tabletop games, it'll go here.
This post, along with my other current Questnoir posts are combinations of two separate posts, so if there are some awkward shifting between topics in…
Transmissions in Technoir are the game's version of an Adventure module. Instead of it being fully written out though, it's a table of 36 entries,…
I've had a fascination with Technoir for some time. You can find out more about the game itself by checking out my review of it.
Introduction A half dozen sessions in and I figured hosting my compendium here might be fun. So I'll be doing my monsters first, then items,…
A stupid idea that I had that would be stupid easy to implement is just “Import LANCER mechs as Hazards in Wildsea”. Sure there’s no…
Alright, I talked about it, so I’ve done it. Some microfictions establishing the legendary figures for my Wildsea campaign. If something is like… harmful, let…
The ship is an important part of a game of Wildsea. Weather owned by the players, or one they are simply the crew on, the…
Had some fun whipping up a Wildsea character for fun to get a feel for that part of the game, in case I ever run…