QuestNoir: Verbs

This post, along with my other current Questnoir posts are combinations of two separate posts, so if there are some awkward shifting between topics in…

QuestNoir: Transmission

Transmissions in Technoir are the game's version of an Adventure module. Instead of it being fully written out though, it's a table of 36 entries,…

QuestNoir: Why Use Technoir?

I've had a fascination with Technoir for some time. You can find out more about the game itself by checking out my review of it.

Jama's Fabula Compendium

Introduction A half dozen sessions in and I figured hosting my compendium here might be fun. So I'll be doing my monsters first, then items,…

Wildsea Encounter - GMS Everest

A stupid idea that I had that would be stupid easy to implement is just “Import LANCER mechs as Hazards in Wildsea”. Sure there’s no…

Wildsea - Creating the Pantheon

Alright, I talked about it, so I’ve done it. Some microfictions establishing the legendary figures for my Wildsea campaign. If something is like… harmful, let…

Wildsea - Building a Ship

The ship is an important part of a game of Wildsea. Weather owned by the players, or one they are simply the crew on, the…