Games Important To Me: 25-21

25-21

20-16

15-11

10-1

I filled out one of those "25 games to get to know me" thing some time ago and found the saved picture recently.  Looking over it, I realized I needed to make a few changes, so I redid it, and I figured, hey, why not write about the games?  

I want to state that these aren't necessarily the best games I've played, nor necessarily the most memorable, but they're important in some way or another.  The definition for this will change on a per-game basis probably.  

Honorable Mentions

  • Patapon - A PSP game I played a bunch (but never beat, lmao) of and bought the remaster for PS4.  It was such a charming and novel game at the time.
  • Baldur's Gate Dark Alliance - A 3d Action Dungeons and Dragons loot game that I beat several times on PS2.  I never got around to 2, but it's on my To Do list.
  • Worms Armageddon - I just love these goofy guys and have been chasing the high of playing the PS1 version of this at 2 AM with my cousin one summer.
  • Final Fantasy Tactics - This one hurt.  I thought about putting FF13, 5, and 7 on here too.  Almost did a cheeky FFXI for how much I played it with friends senior year of high school and then freshman year of college, but no.  Tactics is really good and I played so much of the PSP remake.  One of the few Final Fantasy games I've beaten more than twice.


25 - NBA Jam (SNES)

Speaking of games I played with cousins, this is one I played with a different cousin some, but most of my playtime came at the video store my mom worked at.  Not the first basketball game I ever played, or even one I owned (those were Double Dribble, and David Robinson Basketball), but it definitely helped plant the seeds for my current basketball fandom and made me want to play once I hit 7th grade.  

24 - Sonic the Hedgehog 2 (Sega Genesis)

I grew up with a JEye Sega/SegaCD combo console, and Sonic 2 was the game i played most on it.  The best Sonic game until Sonic Mania came out.  This was one of the games I played most growing up, but never beat it til I was an adult.  Despite this, I wasn't much of a Sonic kid.  I still preferred playing Mario 3 on our NES or rarely, Super Mario World on a relative's SNES.  The game felt really really good to go fast in, so... the first two levels.  The stages ruled though.  Casino Night Zone is just a time sink of a level, and Metropolis Zone's music ruled.  But also the verticality of Metropolis Zone, Mystic Cave Zone and Oil Ocean felt not great.  

23 - FIFA 17 (PS4)

The game that got me into soccer, along with some friends.  Not only that, but it had the first part of the Journey storyline which was cool.  It's nice when a sports game wants to tell a Sports Story rather than a super generic one where your player creation doesn't matter that much.  It also introduced me to Fifa Ultimate Team, which is a huge demerit, and it's negative impact on sports gaming cannot be understated.  But, it's how I got into the Bundesliga so who's to say if it's bad or not.  

22 - Star Ocean - Till The End of Time (PS2)

Look, when a memory card corrupts when you're right at the final boss after 120 hours, the game sticks with you.  More reasonably, this game instill a love of sci-fantasy in me.  It's so cool when you have someone with interplanetary technology stuck in a more medieval place and spends that time trying to get out.  It rules.  Also Leingod, the main character's last name, was my FFXI character's name for like, 5 years (when I subscribed off and on).

21 - Alpha Protocol (PS3)

Everyone goes on and on about Fallout: New Vegas, but *this* is the Obsidian Game to me.  A sprawling game that takes your behavior in previous missions into considerations, sort of like a blueprint for Metal Gear Solid 5 in that way, and the order you do missions affects how difficult following missions can be.  I remember playing one mission and the next one had more guards because I was sloppy in the previous one.  Sure it's a game about the military industrial complex, it ain't perfect.  But the conversation system where you pick the tone in how you speak rather than picking more static Good/Neutral/Evil/Background options from a list, the personality lets you work each person individually.  Each person reacts differently to different types of talking.  Smooth talking might turn off your female handler, but the journalist might light the flirty banter, for example.  Shame about the PC Port though.

That's part 1 though!  More to come in the future!


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